Often – not always, but in the vast majority of cases – you read a JRPG best by looking at the journeys the characters take in it. Not any kind of metaphorical journeys, but the literal movements through space, and the identities of the places they move towards or away from. Mikhail Bakhtin gives us […]Read more "The Night Seems Like It Won’t Come"
What does it mean when a videogame is accessible? There is accessibility in the vital sense: closed captions, colorblind modes, modular difficulty, freedom to rebind troublesome controls, adapted peripherals, and so on. Like, I have early onset arthritis. My joints swell, my feet hurt, my knees ache, and everything is a bit harder than it […]Read more "“Access”"
My favourite videogames, in no particular order, are Final Fantasy XII, Final Fantasy XIII and Tales of Vesperia. These are not the games that move me most, or that I would necessarily recommend to others – I could list things that aren’t real, Even The Ocean, Butterfly Soup, Queers in Love at the End of […]Read more "Playing Favourites"
The podcast has come to an end, and this, its final leg of our podcasting journey, is now available on LibSyn and YouTube. The latter is below the cut. Thank you for listening.Read more "DGC #36 – C’est l’Cie"
The recent resurfacing of the ‘is JRPG a genre?’ debate on twitter didn’t really break any new ground (it totally isn’t, by the way), but I did finally decide to sit down and respond to one common structure in the discussion. When we point out that the word ‘Japanese’ refers to a nationality and thus […]Read more "Turns"
This anniversary episode is both about the last year of DGC and the reasons for us bringing the podcast to a close. It’s live on LibSyn and YouTube, and the latter is below the cut.Read more "DGC #35-A – Long Live JRPGs"
This episode of DGC is about Shin Megami Tensei: Nocturne (or Lucifer’s Call), and it’s live on LibSyn and YouTube; the latter is below the cut!Read more "DGC #35 – Big Mudo"