“Access”

What does it mean when a videogame is accessible? There is accessibility in the vital sense: closed captions, colorblind modes, modular difficulty, freedom to rebind troublesome controls, adapted peripherals, and so on. Like, I have early onset arthritis. My joints swell, my feet hurt, my knees ache, and everything is a bit harder than it […]

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Playing Favourites

My favourite videogames, in no particular order, are Final Fantasy XII, Final Fantasy XIII and Tales of Vesperia. These are not the games that move me most, or that I would necessarily recommend to others – I could list things that aren’t real, Even The Ocean, Butterfly Soup, Queers in Love at the End of […]

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Turns

The recent resurfacing of the ‘is JRPG a genre?’ debate on twitter didn’t really break any new ground (it totally isn’t, by the way), but I did finally decide to sit down and respond to one common structure in the discussion. When we point out that the word ‘Japanese’ refers to a nationality and thus […]

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Defining the JRPG: A History

Participate in enthusiast discussions long enough and you’ll encounter the idea of Japanese role playing games (JRPGs) not really being games. Because JRPGs are understood as being full of cutscenes (cutscenes being non-interactive and thus antithetical to a true game), and because what little gameplay they do have is a repetitive set of instructions the […]

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