Often – not always, but in the vast majority of cases – you read a JRPG best by looking at the journeys the characters take in it. Not any kind of metaphorical journeys, but the literal movements through space, and the identities of the places they move towards or away from. Mikhail Bakhtin gives us […]Read more "The Night Seems Like It Won’t Come"
What does it mean when a videogame is accessible? There is accessibility in the vital sense: closed captions, colorblind modes, modular difficulty, freedom to rebind troublesome controls, adapted peripherals, and so on. Like, I have early onset arthritis. My joints swell, my feet hurt, my knees ache, and everything is a bit harder than it […]Read more "“Access”"